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#9440
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V-Ray Next Update 1 hotfix 1 available for download (Next 1.1) to MagicDongle buyers:

Here are some highlights:

We’ve improved the stability of the Viewport IPR (don’t forget to update your 3ds max as well)
The new Consistent lighting elements are now implemented in V-Ray GPU, so expect differences when comparing to the previous releases. They should compose properly and predictably.
New grid size controls are added to the VRayVolumeGrid in case you want to use it without a cache. It’s very convenient for making textured environment fogs with V-Ray GPU (and very fast to render).
Full change log:

Modified features:
(*) V-Ray: Reduce messages about invalid bump normals;
(*) V-Ray IPR: Do not calculate render elements (except denoiser) for viewport IPR;
(*) V-Ray GPU: Consistent lighting render elements;
(*) VRayFastSSS2: Hide “single scatter”‘s Raytraced (refractive) and Raytraced (solid) modes when V-Ray GPU is current renderer as they are incompatible;
(*) VRayProxy: Alembic meshes exported from Phoenix for 3ds Max 2019 can now be rendered with motion blur;
(*) VRayVolumeGrid: Add empty grid size and resolution options to the user interface;
(*) VRayVolumeGrid: Optimize volumetric rendering when Smoke Opacity is modulated by a texture;

Bug fixes:
(*) V-Ray: Artifacts in alpha channel with many transparent objects;
(*) V-Ray: Incorrect lighting elements on matte objects when “Consistent lighting elements” option is enabled;
(*) V-Ray: Lighting elements are not propagated through refractions with consistent lighting elements enabled;
(*) V-Ray: Lighting from VRayLightMtl with direct illumination is missing in consistent render elements output;
(*) V-Ray IPR: Crash with VRayProxy when switching rendering between viewport and VFB;
(*) V-Ray IPR: Unhiding by category is not updated;
(*) V-Ray IPR: Viewport IPR option is missing in non-English 3ds Max instances;
(*) V-Ray GPU: Alembic VRayProxy copies randomly disappear (since 4.10.01);
(*) V-Ray GPU: Artifacts with matte and Adaptive Dome light;
(*) V-Ray GPU: Crash when rendering animation sequence with DR and animated lights;
(*) V-Ray GPU: Crash when stopping viewport IPR during compiling kernels phase;
(*) V-Ray GPU: Gradient Ramp stops working when moving the time slider in V-Ray GPU IPR with motion blur;
(*) V-Ray GPU: Production rendering of a sequence with deleted particle source for VRayInstancer returns error (since 4.10.01);
(*) V-Ray GPU: VRayProxy updating animation stops when its Object ID is changed during IPR (since 4.10.01);
(*) VRayFur: Animated parameters are not exported;
(*) VRayFur: Wrong placement with selected faces in .vrscenes;
(*) VRayLight: Some spinners in the UI for disabled properties;
(*) VRayMDL: Materials with material.ior that depends on a material parameter crash in V-Ray GPU IPR;
(*) VRayOptionRE: Crash to desktop when render element is placed last in the list;
(*) VRayPluginNode: Crash to desktop with VRayPluginNodeMtl in 3ds Max 2013 (since 4.10.01);
(*) VRayScannedMtl: Different buckets in VRayDiffuseFilter and VRayReflection from DR hosts;
(*) VRayVolumeGrid: The warning about DR and local paths is still appearing even when there is no volume grid in the scene;
(*) ply2vrmesh.exe: The -velocityAttrName parameter does not work for Alembic input files;