HomeForumsPlugins / ScriptsChaosGroup Vray 3.0 SP1 for 3dsMax 2015/14

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    ChaosGroup | Vray 3.10.02 Service Pack 1 for 3dsMax 2015/14 x64

    Finally this here, one of the most difficult versions to break. But as always, CGI Community nothing is impossible, Want is do! (soccer)

    New in Service Pack 1

    Major Updates and New Features

    Improved render speeds, new Microfacet GTR / GGX BRDF and major advancements in GPU rendering are now available in V-Ray 3.0 for 3ds Max SP1.

    New V-Ray RT GPU Features
    V-Ray RT GPU now supports rendering hair and subsurface scattering, making it perfect for advanced character work. Improved refresh speeds enable greater interactivity for look development and faster iterations. Light Cache support now makes it possible to render architectural interiors using the GPU.

    New Microfacet GTR / GGX and Shader Improvements
    V-Ray 3.0 for 3ds Max SP1 adds support for Microfacet GTR / GGX BRDF, ideal for hard surfaces such as metal. In addition, many shaders have been refined for faster rendering and added functionality. There are now Clip opacity and Stochastic opacity material options for faster rendering of opacity-mapped trees and vegetation, improved translucency of two-sided materials, and optimized volume rendering with Light Cache support.

    Updated to Embree 2.3; Embree can now accelerate VRayProxy objects, instances and Ornatrix/HairFarm hair
    New VRayInstancer geometric plugin for instancing objects using ParticleFlow systems
    Improved cutaway and section rendering with VRayClipper
    Automatic instancing of identical proxy objects
    Added support for subdivision objects in Alembic files through OpenSubdiv
    Added support for point cloud rendering in 3ds Max 2015
    New vrmesh/Alembic viewer for proxy objects

    New disc-shaped area light
    Faster sampling of rectangular area lights
    Ability to control diffuse and specular lighting contributions separately

    Render Elements and Compositing
    Support for OpenEXR 2.2 with new DWA compression options
    Render out light contributions into separate components (raw, diffuse, specular, etc.)
    New controls for object visibility in VRayVelocity render elements

    V-Ray Frame Buffer
    New dockable history and color correction tools in V-Ray Frame Buffer
    New Reinhard highlight burn color correction
    Save multi-channel OpenEXR and .vrimg files directly from VFB
    Ability to load background image into VFB
    New option for loading files into VFB for post processing
    Improved anaglyph stereoscopic preview


    Thanks to trusted members for the support, specially to donor installers (bow)


    • This topic was modified 6 years, 9 months ago by admin.
    • This topic was modified 6 years, 9 months ago by admin.
    • This topic was modified 6 years, 9 months ago by admin.
    • This topic was modified 6 years, 9 months ago by admin.

    cgicommunity as always only the best


    Once again in this community unique products (party)
    Thanks to the community, and Eric for their work and effort (bow)

    CGICommunity (flex)


    as is customary cgicommunity always has the best of the best thanks


    As always CGICommunity is number one in the products of the first row (dance)

    Thanks to all who make it this all possible (bow)

    CGICommunity is unstoppable (flex)


    Nice, amazing release and pretty soon! CGI Community the best


    This is Amazing.Thank you so much for your work.
    CGI community is the best!!


    Thanks Esanti great contribution to the community.

    Dark Night

    Wow , it will be a fantastic relase ! the Release of the year i think ! keep them comming esanti .. (flex)


    Great Great Great!! Simply great stuff 😀 Thanks CGI





    The full changelog from the previous release is as follows:

    Build 3.10.01 (official) (November 2014)

    New features:
    (*) V-Ray: Further optimizations for render speed;
    (*) Updated to OpenEXR 2.2.0 and added new DWA compression options to VRayOptionsRe;
    (*) Support for point cloud rendering in 3ds Max 2015;
    (*) Built-in DMC samples calculator for VRayLight, VRayMtl and brute force GI;
    (*) .vrmesh viewer: Added a .vrmesh viewer tool for previewing .vrmesh and Alembic files in a standalone OpenGL application;
    (*) Embree: Update to Embree 2.3;
    (*) Embree: Proxies and instances can now be accelerated by Embree;
    (*) Embree: Can now accelerate hair rendering for Ornatrix and HairFarm;
    (*) V-Ray: Added “GI filter multiplier” option to the Global switches rollout to control texture filtering for GI rays for VRayHDRI;
    (*) V-Ray: Secondary matte environment background slot to control the appearance of matte objects in reflections/refractions;
    (*) V-Ray: When created, V-Ray will automatically load a preset named “default” if there is one (allows for customized default values);
    (*) V-Ray RT: Support for Carbon Scatter;
    (*) V-Ray RT: Support for the V-Ray VFB for ActiveShade session;
    (*) V-Ray RT CPU: Support for the VRayClipper object;
    (*) V-Ray RT CPU: Support for Ornatrix and HairFarm rendering;
    (*) V-Ray RT GPU: Support for using the light cache for GPU rendering;
    (*) V-Ray RT GPU: Support for coherent tracing (may improve rendering performance);
    (*) V-Ray RT GPU CUDA: Support for the nVidia Maxwell GPU architecture;
    (*) V-Ray RT GPU CUDA: Support for the VRayFastSSS2 material;
    (*) V-Ray RT GPU CUDA: Initial support for hair rendering for Ornatrix and HairFarm;
    (*) V-Ray RT GPU CUDA: On-the-fly recompilation of the GPU kernel to include only features used by the particular scene;
    (*) VFB: Ability to dock/undock History window and Color Corrections window to the main VFB window;
    (*) VFB: Added highlight burn color correction to the VFB;
    (*) VFB: Added “background image” color correction to the VFB;
    (*) VFB: Added white balance color correction;
    (*) VFB: Added the ability to save multi-channel .vrimg and OpenEXR files from the VFB UI;
    (*) VFB: Added the ability to load arbitrary file formats in the V-Ray VFB for post-processing;
    (*) VRayInstancer: Implement a new geometric plugin for instancing objects on a ParticleFlow and other particle systems;
    (*) VRayHDRI: Added image preview in the file open dialog;
    (*) VRayHDRI: Added controls to specify UDIM/UVTILE tiles for the preview in material editor;
    (*) VRayScatterVolumeMtl: Greatly improved calculations; ability to use the light cache;
    (*) VRayScannedMtl: Support rendering of scanned real-world BRDF materials;
    (*) VRayProxy: Support for hair and particle instances;
    (*) VRayProxy: Support for subdivision objects in Alembic files using OpenSubdiv;
    (*) VRayLight: Disc light shape;
    (*) VRayLight, VRayIES, VRaySun: Added parameters to control the diffuse and specular contributions separately;
    (*) VRayLightSelect render element: Added “mode” parameter to allow extracting the full/raw/diffuse/specular contribution of specific lights;
    (*) VRayMtl: Added GGX BRDF model;
    (*) VRayMtl: Added clip opacity mode option for faster rendering of trees etc;
    (*) VRayMultiSubTex: Extended with new randomized modes for choosing colors;
    (*) VRayVelocity render element: Added include/exclude list;
    (*) ply2vrmesh: Added export options to export specified frames to separate files;
    (*) ply2vrmesh: Added Alembic frame offset output to the files;
    (*) ply2vrmesh: Added option to merge two or more .vrmesh files into one;
    (*) vrimg2exr: Added -multiPart option to vrimg2exr that produces an OpenEXR 2 file with each render element in its own “part”;

    Modified features:
    (*) V-Ray: Added an option to open the V-Ray messages window on error or warning only;
    (*) V-Ray: Added by Object IDs selection method for Render mask;
    (*) V-Ray: Added MaxScript access to the Trace sets include/exclude flag;
    (*) V-Ray: Added %numPasses and %numSubdivs stamp keywords;
    (*) V-Ray: “Camera Motion Blur” is controlled independently on “Motion Blur” setting;
    (*) V-Ray: Embree enabled by default;
    (*) V-Ray: Improved render speed when not using any render elements;
    (*) V-Ray: Light cache “Use for glossy rays” option is enabled by default;
    (*) V-Ray: Optimized hair rendering in general;
    (*) V-Ray: Reduced memory usage for hair and particles;
    (*) V-Ray: Renamed the “Time independent” option to “Lock noise pattern” in the DMC sampler rollout;
    (*) V-Ray: The default GI methods are set to Brute force/Light cache;
    (*) V-Ray: The default image sampler set to Progressive;

    (*) V-Ray: The image sampler parameters rollout is unfolded by default;
    (*) V-Ray: VFB is cleared always when doing network rendering with render mask;
    (*) V-Ray RT: Improved refresh speed;
    (*) V-Ray RT: Removed the Show Mask option from the user interface, the mask is written in VRaySampleRate render element for the progressive sampler;
    (*) VFB: Improved anaglyph stereoscopic preview to reduce retinal rivalry;
    (*) VFB: Improved initialization speed of the History window when there are a lot of images in the history;
    (*) VFB: The vfbControl MaxScript function returns values for the commands that have states;
    (*) VFB: Made the History window compliant with the 3ds Max color theme;
    (*) .vrscene exporter: Added combo box to select between Scene Animation/Frame range, the latter remembers the start/end values;
    (*) VRay2SidedMtl: Added ability to filter the translucency effect through the diffuse color of the front-facing side;
    (*) VRayClipper: More robust and faster algorithm is used;
    (*) VRayDirt: Added “double sided” option;
    (*) VRayDirt: The distribution parameter can now take negative values for more defined edges;
    (*) VRayFastSSS2: Added opacity texture slot;
    (*) VRayHairFarmMod and VRayOrnatrixMod: Faster rendering of hair;
    (*) VRayHDRI: Added MaxScript access to “coords” parameters;
    (*) VRayLight: Added the ability to display the light name in the viewport;
    (*) VRayLight: Somewhat faster sampling of rectangle lights;
    (*) VRayMtl: Multiple layers of glass rendered with noise;
    (*) VRayOSLMtl/VRayOSLTex: Improved shader cache logic, now the compiled shaders reside entirely in a memory buffer;
    (*) VRayOSLMtl/VRayOSLTex: Removed dependency of shader name on the shader file name;
    (*) VRayProxy: Export texture coordinates for .vrmesh preview, if preview mesh is specified;
    (*) VRayProxy: Same proxies are automatically instantiated;
    (*) VRayProxy: Show proxy color set names in Vertex Color texture “Channel Name” list;
    (*) VRayProxy: Show the extra color channels from Alembic files in the “Channel Name” drop-down of Vertex Color maps applied to the proxy object;
    (*) VRayProxy: Support for Material ID channel when rendering with point clouds;
    (*) VRayShadow: Made the U, V, W Area shadow sizes animatable in the VRayShadows params rollout;

    • This reply was modified 6 years, 9 months ago by admin.

    Good going esanti. cheers.

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