HomeForumsPlugins / ScriptsChaosGroup Vray 3.00.08 for 3dsMax 2015/14

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  • #5331
    adminadmin
    Keymaster
    ChaosGroup | Vray 3.00.08 for 3dsMax 2015/14 x64

    One more time, first that anyone! all the best for our dear buyers and collaborators (soccer)


    Distributive Rendering:

    Spoiler for

    Vray RT by GPU:

    Spoiler for

    Reference

    • This topic was modified 5 years, 12 months ago by adminadmin.
    #5333
    adminadmin
    Keymaster

    Before someone asks, this is not the big service pack yet; just a patch for some issues that came up in the official release.

    Best regards,
    Vlado

    http://forums.chaosgroup.com/showthread.php?79907-V-Ray-3-0-For-3ds-Max-Updates

    #5334
    aldimaaldima
    Participant

    as always the No. 1 community throughout thanx

    #5335
    NOAVINOAVI
    Participant

    Fantastic ERIC!!!!!

    The latest and best in this community (flex)

    CGICommunity (clap)

    #5345
    tresdeviztresdeviz
    Participant

    Gracias!!! Gran aporte, esperando tener noticias pronto.

    hank you !!! Great contribution, hoping to hear soon.

    #5351
    as21as21
    Participant

    Génial! Unique! Merci à la communauté!

    Awesome and exclusive! A big thanks to the community!

    #5359
    Dark NightDark Night
    Participant

    This is a must have update. because 3.00.07 had a number of crashing problem .. looks like they fixed them .. look at the changelog …

    Modified features:
    V-Ray scene converter: Added option to convert the standard cameras to V-RayPhysicalCamera
    V-Ray Quick Settings: Added preset delete button
    VRayDistanceTex: Replaced the texmap preview in the material editor slot with a generic and faster rendering one
    VRayFastSSS2: Added color mode control
    VRayHairMtl: Added light_multiplier parameter
    VRayOSLMtl/VRayOSLTex: Added support for tweak parameters tooltips display in material editor
    VRayOSLMtl/VRayOSLTex: The default file extension is .osl
    VRayProxy: Added support for UV channels with negative indices
    Bug fixes:
    VRayBPTracer: Fixed a crash in a specific scene
    Fixed artifacts in certain situations with irradiance map and area lights with “Affect reflections” turned off
    V-Ray: Added “facesPerVoxel” and “oneVoxelPerMesh” parameters to the .vrmesh exporter
    V-Ray: Fixed a crash when reading mip-map levels for non-square textures
    V-Ray: Fixed a crash when rendering geometry with incorrect faces
    V-Ray: Fixed a crash when rendering objects with Linked XForm and motion blur
    V-Ray: Fixed a crash when rendering with empty layer as render selection mask
    V-Ray: Fixed a crash when switching RT and Production after changing VRayColor parameters while RT is running
    V-Ray: Fixed a crash with XMesh having very large surface normals
    V-Ray: Fixed a random crash in scenes saved with region rendering enabled
    V-Ray: Fixed artifacts when rendering with mapped IOR
    V-Ray: Fixed memory allocation for non-tiled bitmaps
    V-Ray: Fixed rare crash with progressive image sampling initialization
    V-Ray: Fixed rare crash with progressive image sampling and noise threshold greater than 0.0
    V-Ray: Fixed Embree rendering on machines with lower versions of SSE support
    V-Ray: Fixed export of multiple splines to .vrmesh through MaxScript
    V-Ray: Optimized geometry traversing on multi-core machines
    V-Ray: Fixed “No GI on other mattes” option
    V-Ray: Fixed “Max ray intensity” not working for the first glossy reflection
    V-Ray: Fixed rendering of “Matte for reflect/refraction” objects
    .vrscene exporter: Added point cloud export parameters
    .vrscene exporter: Fixed animation settings persistence between export sessions
    .vrscene exporter: Frame range is not written into .vrscene files when exporting animations
    .vrscene exporter: The “Strip paths” option now affect VRayProxy objects
    V-Ray RT: Fixed color mapping improperly applied twice when sub-pixel is enabled
    V-Ray RT: Animated “focus distance” parameter is now exported
    V-Ray RT: Fixed the “Make V-Ray RT Animation Preview” command to save images when rendering with VFB
    V-Ray RT: Fixed the On parameter support for 3ds Max lights
    V-Ray RT: Fixed rendering sequence through animated camera, subsequent frames were wrong
    V-Ray RT GPU: Fixed a crash with animated meshes, during ActiveShade session
    V-Ray RT GPU: Fixed a crash with animated proxies, during ActiveShade session
    V-Ray RT GPU: Fixed an issue causing lights disappearance when moving dynamic geometry during ActiveShade rendering
    V-Ray RT GPU: Fixed slow “Compiling geometry” with Forest Pro
    V-Ray RT GPU: “Trace depth” parameter is no longer ignored
    V-Ray RT CPU: VRayFastSSS2 with raytraced single scattering and Direct light renders differently from production renderer
    V-Ray Standalone: Fixed issue with VFB history auto save option always being enabled
    V-Ray Quick settings: Fixed non-Quick Settings custom presets handling
    V-Ray VFB: Add a #hide keyword to the vfbControl() command to close the VFB after a command is executed
    V-Ray VFB: Ability to set the bloom “shape” parameter for the lens effects to larger values that 40
    VRayClipper: Fixed include/exclude with grouped objects and hairs
    VRayFastSSS2: Fixed incorrect results with raytraced multiple scattering and raytraced single scattering
    VRayHairFarmMod: Fixed a crash when rendering multiple hair instances
    VRayLight: Fixed artifacts occurring with irradiance map and “affect reflections” in certain situations
    VRayLightMeter: Fixed viewport representation in 3ds Max 2015
    VRayOrnatrixMod/VRayHairFarmMod: Fixed velocity render element
    VRayOSLMtl/VRayOSLTex: Fixed not-working “Open in External Editor” command for 3ds Max 2012 and previous
    VRayPhysicalCamera: Fixed undo of “Guess vert/horiz tilt” buttons
    VRayProxy: Fixed artefacts when rendering with motion blur
    VRayStereoscopic: Render elements were outputting left channel only image files through 3ds Max rendered image window

    #5360
    adminadmin
    Keymaster

    i love this new feature:

    V-Ray scene converter: Added option to convert the standard cameras to V-RayPhysicalCamera

    (inlove)

    #5361
    Dark NightDark Night
    Participant

    Dude it will be a fantastic release ! I need it so badly …

    #5362
    MegaCreatorMegaCreator
    Moderator

    the conversion of a standard V-RayPhysicalCamera camera is a very positive option, you she missed (dance)

    #5363
    Dark NightDark Night
    Participant

    Here is a test render i have done using my PC with CGI Version of Vray adv 3.00.08 with 2 laptops. all 3 of them are core i7 processors. The DR working like charm and with vray 3 , you dont need to do anything with your files , all missing files are transfered automatically ! This version Rocks ! The Distributed Rendering is working perfect

    • This reply was modified 5 years, 12 months ago by Dark NightDark Night.
    • This reply was modified 5 years, 12 months ago by Dark NightDark Night.
    #5370
    MounkerMounker
    Participant

    At this time, a rich patch files! We as always on top!

    #5372
    MounkerMounker
    Participant

    VRayRT by GPU

    Is now working well, but for larger features have to wait Sp1.

    • This reply was modified 5 years, 11 months ago by MounkerMounker.
    • This reply was modified 5 years, 11 months ago by MounkerMounker.
    #5482
    kickasskickass
    Participant

    as always …. just helping the community. thanks again cgicommunity !!!

    #5501
    321vkr321vkr
    Participant

    This is fantastic!! Thanks so much for created such a wonderful community!!

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