HomeForumsPlugins / ScriptsiTooSoft | Forest Pack Pro v6

This topic contains 18 replies, has 9 voices, and was last updated by tresdeviz tresdeviz 2 months, 1 week ago.

Viewing 15 posts - 1 through 15 (of 19 total)
  • Author
    Posts
  • #9155
    admin
    admin
    Keymaster

    #9156
    tresdeviz
    tresdeviz
    Participant

    Thanks again for this new update iTooSoft | Forest Pack Pro v6 and thanks to all member who make this possible!!

    #9158
    aldima
    aldima
    Participant

    the best community
    cgi community, thanks for the itoo forest 6 and all that make it possible many thanks

    #9163
    RQC412
    RQC412
    Participant

    thanks CGi for the update nice work

    #9167
    MegaCreator
    MegaCreator
    Moderator

    Great update, as always the CGI community number one
    Thank you all

    #9168
    dmcs
    dmcs
    Participant

    Thanks for the update! awesome

    #9169
    byvisual
    byvisual
    Participant

    Great community. Thank you CGIcommunity.

    #9265
    CJ2207
    CJ2207
    Participant

    Thank you to all donors and CGICommunity for this great work…!!!

    #9489
    dmcs
    dmcs
    Participant

    Thanks CGI for free update to FP 6.1.2!

    #9503
    admin
    admin
    Keymaster

    Hey buyers! Forest Pack 6.1.5 is out!

    Improvements

    Added compatibility with V-Ray Next Update 1.
    Improved stability with V-Ray IPR and added several improvement, including:
    Added support for Viewport IPR mode.
    Items now can be edited on Custom Edit mode while using V-Ray IPR.
    Forest Color’s randomise by Element mode now works during IPR mode even when Display mode is set to Proxy.
    Fixed a crash that occurred when hiding or isolating objects during a V-Ray IPR render.
    When rendering using IPR mode in Corona, Forest Pack objects no longer disappear in the viewports.
    Network Licenses are now released on New File and Reset events in Max.
    Improved scattering performance and memory usage with small/medium distributions.
    Improved performance when loading objects with high material ID values.
    “LibraryDir” and “EffectsDir” can now be defined using environment variables (ITOO_SOFTWARE_FOREST_PACK_PRO_LIBRARYDIR, ITOO_SOFTWARE_FOREST_PACK_PRO_EFFECTSDIR ). They accept a single path entry.
    Fixes

    Fixed the alignment of the first item on closed splines when using Distribution by Path mode.
    Fixed Distribution by Path using spacing zero generates the maximum number of items defined on Display limits.
    Fixed an issue where animated Effects parameters were not updating correctly.
    Fixed an error that occurred when configuration is defined by environment variables, but the HKCU registry branch doesn’t exist.
    Fixed performance issue loading objects with high material ID values.
    Fixed a crash that occurred when adding items in Custom Edit when Geometry List is empty.
    Fixed a bug computing the hierarchy of Elements in Custom Objects (used for Forest Color/Edge Mode).

    #9505
    dmcs
    dmcs
    Participant

    Thanks CGI for free update to FP 6.1.5!

    #9506
    aldima
    aldima
    Participant

    Thanks CGI for free update to FP 6.1.5!

    #9507
    tresdeviz
    tresdeviz
    Participant

    Thanks for the new update of Forest Pack 6.1.5 totally free!!

    #9508
    Yosemite
    Yosemite
    Participant

    Many thanks for the update to 6.1.5 version of ForestPack! It is an awesome plugin!

    #9565
    admin
    admin
    Keymaster

    Forest Pack 6.1.6

    * Fixed critical bug in multithreaded scattering processes.
    * Added support for 3DS Max 2012, which was removed in FP 6.1.5.

Viewing 15 posts - 1 through 15 (of 19 total)

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