HomeForumsPlugins / ScriptsVray 3 Sp2 for 3dsMax 2016-2012 (Dongle Extreme)

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    After working years and years working in this system (from the Vray SP4a) at last we achieved the impossible! A dongle emulator does not need live connection!!! CGI Community proudly present:

    Vray 3 Sp2 for 3dsMax 2016-2012 (Dongle Extreme)

    Advantages over other systems

    ☻ Not more fucking DDls
    ☻ This work like a real dongle, so, forget jumps or strange artifacts
    ☻ it work to ALL previous Vray release
    ☻ Unique system of protection against leakage, only you can enjoy the advantages of the new Vray hand only professional community of 3D artists. The competition may not reach.

    ☻ easy installation, one click!

    ☻ Maximun speed like legal license:

    ☻ Perfect VrayRT CPU or GPU:

    ☻ Revolutionary, unique, exclusive, new! totally different from what it once was!

    Thanks to trusted members for the support, specially to donor installers (bow) and hackers (flex)


    Note: please guys, post your test 😉

    • This topic was modified 6 years, 3 months ago by admin.
    • This topic was modified 6 years, 3 months ago by admin.

    New in V-Ray 3.2

    But, what is the new in Vray 3.120.01?

    Build 3.20.01 (official) (25 May 2015)

    New features:
    (*) VRayVolumeGrid: Added support for rendering of fluid simulation data (Phoenix FD, Field3D and OpenVDB);
    (*) V-Ray: Added ability to add/remove DR servers on the fly from the Render Progress window;
    (*) V-Ray: The DR servers list is re-read whenever the vray_dr.cfg file is modified during rendering;
    (*) V-Ray: Added button to open the V-Ray messages log window;
    (*) V-Ray: Added camera object properties to control the number of transformation samples for camera motion blur;
    (*) V-Ray: Added support for 3ds Max 2016, including the new Physical Camera and Physical Camera Exposure Control;
    (*) V-Ray: MaxScript parameter to control the DMC random seed;
    (*) V-Ray: The V-Ray object properties allow to specify a given map channel as velocity channel (useful with some Alembic importers);
    (*) V-Ray: Provided tooltip descriptions for most of the renderer settings;
    (*) V-Ray RT CPU: Support for VRayEnvironmentFog;
    (*) V-Ray RT GPU: Added support for Composite map rendering;
    (*) V-Ray RT GPU: Added support for displacement;
    (*) V-Ray RT GPU: Added support for VRayMtl anisotropy;
    (*) V-Ray RT GPU: Added UDIM tag support;
    (*) V-Ray RT GPU: Implemented QMC sampling for CUDA engine;
    (*) V-Ray RT GPU: Initial support for texture baking;
    (*) V-Ray RT GPU: Support for spherical panorama cameras;
    (*) V-Ray RT GPU: Added support for 3ds Max Spot and Omni lights Decay and Near/Far Attenuation parameters;
    (*) V-Ray RT GPU: Added support for textures output Bezier curve output color correction;
    (*) VRayProxy: Added better methods for generating viewport preview meshes based on mesh simplification;
    (*) VRayProxy: Added Show whole mesh viewport display option;
    (*) VRayProxy: Support for exporting the VRayInstancer as a .vrmesh file preserving the instancing;
    (*) VRayStereoscopic: Support for stereo spherical/cylindrical panorama cameras;
    (*) VFB: Added ability to load the render settings for an image from the history window;
    (*) VFB: Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices);
    (*) VRayCurvatureMap: A new texture similar to VRayDirt; useful for detecting mesh curvature;
    (*) VRayFur: Faster rendering; can now be accelerated by Embree;
    (*) Hair&Fur: Faster rendering; can now be accelerated by Embree;
    (*) VRayInstancer: Added ability to override node and V-Ray object properties of the source objects;
    (*) VRayInstancer: Added parameters to control the random seed, render percentage;
    (*) VRayInstancer: Added an experimental option for multithreaded instance generation (only for the V-Ray portion of the code);
    (*) VRayLight: Added a line that shows the orientation of the dome lights in the viewport, it also shows the center of VRayHDRI wrapping;
    (*) VRayOSLMtl: Added support for vray_subsurface() closure;
    (*) VRayOSLMtl: Added support for vray_hair() closure;
    (*) VRayOSLMtl/VRayOSLTex: Support for drop-down controls;
    (*) VRayHDRI: Added support for loading PNG grayscale with alpha images;
    (*) Texture baking: Additional bake elements for render to texture: VRayMtlReflectIORBake, VRayReflectionFilterMap;
    (*) V-Ray scene converter: Added initial implementation of conversion of Corona materials and lights;
    (*) ply2vrmesh: Support for conversion of particles from .geo and .bgeo files;
    (*) vrayspawner.exe can assign separate DR nodes to different processor groups;

    Modified features:
    (*) V-Ray: Reduced light cache leaks through a new parameter “Leak prevention”;
    (*) V-Ray: New default settings for the light cache;
    (*) V-Ray: The GI subdivs multiplier in the V-Ray object properties has been renamed to “Subdivs multiplier” and affects all shading samples for the particular object;
    (*) V-Ray: The render mask can work with transparent and not Visible to Camera objects along the ray paths;
    (*) V-Ray: The render mask on selected objects is intersected by VRayLights;
    (*) V-Ray: Setting the Global subdivs multiplier to 0.0 does not affect the irradiance map and other reflection/refraction interpolation maps;
    (*) V-Ray: Added UI view switcher to the Global DMC sampler rollout;
    (*) V-Ray: Changed the default motion blur duration value to 0.5;
    (*) V-Ray: Improved handling of meshes and proxies that are invisible to the camera;
    (*) V-Ray: Speed up of the “transforming vertices” phase in scenes with many objects;
    (*) V-Ray: Simplified the “default” view of the light cache rollout;
    (*) V-Ray RT GPU: Added support for Falloff texmap in VRayVRmatMtl;
    (*) V-Ray RT GPU: Cleaner glossy reflections from area lights;
    (*) V-Ray RT GPU: Implemented Light Cache support for motion blurred hairs;
    (*) V-Ray RT GPU: Implemented more robust common tasks execution, leading to about 10% render speed gain;
    (*) V-Ray RT GPU: Optimized system CPU memory usage for bitmap textures;
    (*) V-Ray Toolbar: Changed the default alignment to floating for 3ds Max 2016 and later due to issues with default docking;
    (*) VFB: Added VRAY_BLENDED_GUI environment variable that, when set to 0, allows to run the VFB in a separate thread like before, otherwise it runs in the 3ds Max main thread by default;
    (*) VFB: Better contrast function that preserves the black and white points;
    (*) VFB: The render region coordinates are stored normalized to the image size;
    (*) VFB: The vfbControl MaxScript function supports loading of color correction files;
    (*) VFB: The vfbControl MaxScript function does not cause the VFB to show anymore;
    (*) VFB: The “Edit comment” window appears under the mouse cursor when shown;
    (*) VFB: The “Close” button in the “Edit comment” window is changed to “Save and close”;
    (*) V-Ray Quick settings: Light cache’s Pre-filter is no more affected;
    (*) VRayCarPaint: Added max reflection depth control;
    (*) VRayExposureControl: Added MaxScript access to the “active” and “processBG” options;
    (*) VRayFastSSS2: Changed trace reflections to enabled by default;
    (*) VRayHDRI: Allow negative values for the U/V Crop/Place parameters in VRayHDRI;
    (*) VRayHDRI: Added option to generates IFL lists with full file paths rather than relative;
    (*) VRayHDRI: Faster rendering of tiled textures when the tiled memory limit is reached;
    (*) VRayHDRI: Improved elliptical filtering;
    (*) VRayLight: Simplify the interface options layout;
    (*) VRayProxy: Instancing for Alembic meshes is enabled by default;
    (*) VRayScatterVolumeMtl: Improved calculations;
    (*) VRayToon: Added support for layers in the include/exclude list;
    (*) V-Ray Light Lister: Made the light names fields wider and the list is sorted by the lights names;
    (*) .vrmesh exporter: Added support for VRayInstancer when “Export each mesh to separate file” option is selected;
    (*) .vrscene exporter: The render state of objects is exported;
    (*) Installer: Adding exceptions for applications and ports to the firewall;
    (*) Lens analyzer: Added ability to generate texture for physical camera distortion map;
    (*) ply2vrmesh: Preserve UV set names for .geo/.bgeo files;

    Best regards,

    But what mean all this? (*) VRayCurvatureMap: A new texture similar to VRayDirt; useful for detecting mesh curvature;

    well, check this:

    • This reply was modified 6 years, 3 months ago by admin.
    • This reply was modified 6 years, 2 months ago by admin.

    as always the best of the best, thanks for the update!


    as always
    cgi community the best web design for artists


    <span style=”color: red;”>BRAVO!!!!!!</span>


    again and again and again CGICOMMUNITY THANK´s again!!!!


    Testing VrayRT by GPU:


    Woo~~ Amazing! CGI is the best!



    thank you very much to all who made it happen.

    Thanks CGICommunity


    testing plugins:

    – ForestPack in 2015 OK (need update to 2016)
    – RailClone in 2015 OK (need update to 2016)
    – Autograss in 2015 OK (need update to 2016)
    – Solidrock FAIL, need update to all versions
    – VFB+ FAIL, need update to all versions


    Wow. This is awesome. CGICommunity is the best!


    This is fantastic! Thanks 🙂

    CGICommunity is the best


    this can only happen in CGICommunity

    thank everyone who made this possible

    CGICommunity number one


    YES!!! thanks Esanti.

    Es always the only one! master !



    update to 3.20.02 ready!

    I mentioned last week that we would be releasing a 3.20.02 patch with support for cubic 6×1 (stereo) camera; this is now online.

    Also a short video highlighting some of the new features in this service pack:

    The change log for this build:

    Build 3.20.02 (official) (01 June 2015)

    New features:
    (*) V-Ray: Added Cubic 6×1 camera type;
    (*) VRayStereoscopic: Added support for the Cubic 6×1 cameras;

    Modified features:
    (*) V-Ray RT GPU: Added support for texture baking with dynamic and displaced geometry;
    (*) VFB: Added #savemultiimage keyword to the vfbControl() MaxScript function that saves all channels into a single multi channel (.exr or .vrimg) file;
    (*) V-Ray Quick settings: Light cache’s Retrace parameter is now controlled by the GI Quality slider;

    Bug fixes:
    (*) V-Ray RT: Animated parameters of standard 3ds Max lights were not exported to .vrscene files;
    (*) V-Ray RT: Fixed animated displacement export when rendering with ActiveShade;
    (*) V-Ray RT: Fixed crash when a VRayLight has VRayCompTex with no texmap assigned to Source B;
    (*) V-Ray RT: Fixed crash when there is Hair Farm Renderer atmospheric effect present;
    (*) V-Ray RT GPU CUDA: Work around an issue with the nVidia driver versions 352.86 and 353.06;
    (*) VRayVolumeGrid: Fixed a crash when browsing for simulation caches and previously the path has been set to a password protected server location;

    Best regards,


    • This reply was modified 6 years, 3 months ago by admin.
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