Home›Forums›Plugins / Scripts›Vray 3 SP3 for 3dsMax 2016-2012 (Dongle Extreme)
Tagged: vray 3.4.02
- This topic has 81 replies, 27 voices, and was last updated 3 years, 6 months ago by
lovelycat.
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AuthorPosts
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December 18, 2015 at 7:01 pm #7433
admin
KeymasterA slap But those who trespass against us, and copied to the envious who still are not aware who leads the protection of Vray from SP3a version, once again, with pride we introduce:
Vray 3.30.03 for 3dsMax 2016-2012 (Dongle Extreme)
What is Dongle Extreme advantages?
☻ Not more fucking DDls
☻ This work like a real dongle, so, forget jumps or strange artifacts
☻ it work to ALL previous Vray release
☻ Unique system of protection against leakage, only you can enjoy the advantages of the new Vray hand only professional community of 3D artists. The competition may not reach.☻ easy installation, one click!
☻ Maximun speed like legal license:
☻ Perfect VrayRT CPU or GPU:
☻ Revolutionary, unique, exclusive, new! totally different from what it once was!
☻ Hiper easy Distributive rendering setting
Thanks to trusted members for the support, specially to donor installers (bow) and hackers (flex)
ENJOY!
Note: please guys, post your test 😉
December 18, 2015 at 7:17 pm #7437admin
KeymasterNew in V-Ray 3.3
New feature
Render most scenes up to 20-50% faster with V-Ray 3.3 for 3ds Max! V-Ray 3.3 for 3ds Max introduces new variance-based adaptive sampling for quick setup, uniform noise distribution, and higher quality images – with less dependence on settings for lights and materials.
Variance-based adaptive sampler (VBAS)
☻ Better sampling of dark areas and faster sampling of overbright areas
☻ More consistent noise detection
☻ Final image quality is less dependent on materials and lights settings
☻ Improved alpha channel sampling – especially in scenes with depth of field and motion blur
☻ Works in bucket and progressive rendering modesOther new V-Ray 3.3 for 3ds Max features include:
New Global Defaults
☻ Variance-based adaptive sampler enabled by default
☻ Automatic sampling of lights and materials – removing the need to set subdivisions manuallyRay Traced Rounded Corners
☻ Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA
☻ Advanced edge detection with support for concave and convex surfaces simultaneously
☻ Works with separate objects, VRayProxy objects, displaced objects etc.New Sky Model and Aerial Perspective
☻ Hosek sky model to simulate more natural looking skies
☻ Ground color option for VRaySun and VRaySky
☻ Aerial perspective for efficient and realistic atmospheric depthTriplanar Mapping
☻ Fast seamless textures without UVs
☻ Control over edge blending and texture parameters, including randomization
☻ Works on procedural geometryImproved V-Ray Clipper with Render-Time Booleans
☻ Supports cutaways using any arbitrary meshStochastic Flakes
Ultra-realistic materials with sparkle effects like snow, sand, and car paintsUpdated Features
Global Illumination
☻ More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes
☻ Distributed light cache for faster calculations with distributed renderingGPU Rendering
☻ More texture nodes – MultiTexture, VRayMultiSubTex, ColorCorrection etc.
☻ Proxy objects with hair and particles
☻ VRayFur and VRayPlane objects
☻ Light include/exclude listsProgressive Sampler
☻ Dynamic noise threshold leads to more uniform noise distribution
☻ Improved sub-pixel filtering
☻ Improved CPU utilizationVolume Rendering
☻ Faster volume rendering with probabilistic samplingGeometry
☻ Faster rendering of proxy objects and instances
☻ Faster rendering with Forest Pack ProV-Ray Frame Buffer
☻ Compare V-Ray settings
☻ Load color corrections
☻ Save LUT filesDecember 19, 2015 at 3:24 am #7439tresdeviz
Participantenhancements that accelerate workflow by reducing render times while the noise.
Thanks to all how make this possible.
December 19, 2015 at 3:46 pm #7440Odysseus
ParticipantNice one, thanks very much for all of the hard work guys. Dongle extreme works great 😀
December 20, 2015 at 2:49 pm #7441giannte
ParticipantAwesome, great new features..!!
Thanks guys..
December 21, 2015 at 7:00 am #7442jasp
ParticipantGreat update! Thank’s CGI team!
December 24, 2015 at 12:17 am #7444admin
Keymasterto members that ask me about time renders:
Vray 3.20.03 time: 6m 1.9s
Vray 3.30.03 time: 4m 10.6s
December 24, 2015 at 1:51 am #7445aldima
Participantmany thanks (Dongle Extreme) works great thanks to everyone who made this possible
December 24, 2015 at 10:57 am #7447aldima
ParticipantDecember 24, 2015 at 12:54 pm #7448aldima
Participant(Dongle Extreme) is great, works perfectly, and vray 3.3 and (VRayAerialPerspective) to admosfera one picture speaks for itself. thank you very much for CGI Community and everyone involved for making this possible
December 27, 2015 at 5:39 pm #7451LeParkour
ParticipantThanks so much !
December 28, 2015 at 11:02 am #7452roditi
ParticipantI would like to thank all envolvdos in this update of the V -ray ! CGI is always in front ! Unstoppable !
Thank you very much Esanti throughout its commitment to this community ! CGI is the best!December 28, 2015 at 2:55 pm #7453aldima
Participantvray 3.3 faster working with forest itoo found only in 15 minutes
resolution of 2000 x 1500 and VFB 2.62100% recommended the Dogle Extreme is fantastic.
December 28, 2015 at 5:34 pm #7455aldima
ParticipantJanuary 4, 2016 at 3:09 pm #7462Catvicseb
Participantoh yeah! CGI is unbeatable!! Great work as usual 😀
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