- This topic has 34 replies, 16 voices, and was last updated 3 years, 7 months ago by
wil.
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February 9, 2015 at 4:24 am #6267
hellraiser
ModeratorIntro
First of all, sorry for my english – doing my best. Second thing, I’m not claiming that I’m professional in all related to IT and network configuration so feel free to comment anything that you will see wrong. What I’m doing here – presenting my Vray DR workflow that is working for me and should work for others. We will not talk about secure local networks or such things, only thing we are interested in is wokring distributed renderer.So let’s get started!
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This topic was modified 5 years, 11 months ago by
admin.
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This topic was modified 5 years, 11 months ago by
hellraiser.
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This topic was modified 5 years, 11 months ago by
hellraiser.
February 10, 2015 at 8:58 am #6286hellraiser
ModeratorThis is exclusive V-Ray DR help section only for CGI Members. Exclusive in this case means – it’s made specially for CGI Members and not for anyone else. Register or log in to see this content.-
This reply was modified 5 years, 11 months ago by
hellraiser.
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This reply was modified 5 years, 11 months ago by
hellraiser.
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This reply was modified 5 years, 11 months ago by
hellraiser.
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This reply was modified 5 years, 11 months ago by
hellraiser.
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This reply was modified 5 years, 11 months ago by
hellraiser.
February 13, 2015 at 10:00 am #6294admin
Keymasterthanks my friend! very userfull! (hug)
February 13, 2015 at 11:36 pm #6296spacetrooper
Participantthanks a lot for your time helping all of us.
February 14, 2015 at 5:23 am #6297hellraiser
ModeratorI just hope this will eventualy help someone 😉
February 18, 2015 at 4:46 am #6302NOAVI
Participanthellraiser, thank you very much for sharing your knowledge (bow)
CGICommunity (flex)
February 18, 2015 at 11:22 am #6303MegaCreator
ModeratorVery good job hellraiser, thanks for sharing (clap)
Explained step by step what to make (ninja)
February 19, 2015 at 5:55 am #6305hellraiser
ModeratorThanks! Hope I have not missed something 🙂
April 27, 2015 at 2:24 pm #6527Architizer
ParticipantTHANK YOU!
June 24, 2015 at 10:16 am #6842Obi3D
ParticipantMuchas gracias por tutorial! Lo que me ha surgido un problema….
Al renderizar por render distribuido, los buckets del nodo me salen sin texturas. Agradecría si me pudieras ayudar a solventar este problema.
Muchas gracias.June 24, 2015 at 10:18 am #6843admin
Keymasterfrom hellraizer:
first of all he needs to double check if all materials textures have propper file path like //pcname/textures/ for example
he can check paths by pressing shift + t
if im remember correctly 🙂
second thing
posiible that some node has no access to project directory
and node cant read textures
if just some nodes dont render textures then problem is in second step obviously
double check permissions on those nodes
its critical to have read write access for all nodes on current project folderJune 24, 2015 at 10:33 am #6844Luigi
ParticipantObi3D:
Lo primero que nada el Vray 3.20.02 tiene la gran ventaja de que transfiere todos los assets (texturas, y otros archivos que son leídos en base a una librearía). Estos los envía a través del spawner a un temporal, junto con la escena, a las distintas maquinas (nodos). Para eso todos los assets tienen que estar leídos desde su origen. Para esto necesitas que todos los Path, o direcciones en la lista interna de 3d max, estén agregadas.
Luego de esto necesitas hacer una lectura forzada en todos los assets (ir a asset traking y generar un strip path) con esto podrás ver que path están siendo ledos y cuales nos (lo que no dirán missing y los que están leídos diran OK)
Una vez hecho esto tienes que generar la lectura de la dirección (make path absolute). Con esto todos los path estarán leídos y podrán ser distribuidos.
Todo lo anterior se aplica como regla general.
Tienes dos opciones para que los nodos puedan leer correctamente cada asset:
Por medio de transferencia gestionada por vray (rollout> general_DR setting> transfer missing assets
O por lectura directa de cada nodo a una carpeta compartida o copiada que contenga exactamente la misma direccion donde estan los assets.LAS PUTAS
June 24, 2015 at 10:46 am #6845Obi3D
ParticipantMuchas gracias! voy a probar y os comento! Saludos
June 25, 2015 at 4:10 am #6848hellraiser
ModeratorSorry amigos, I don’t understand spanish 😉
Here is some tips to check if your nodes have correct permissions on working folder, so that you don’t have any texture problems in future.
1. Fix all paths in 3DS Max scene
Open asset manager (press Shift + T ) and check all paths there.
Path marked with green is OK for DR but red path render nodes don’t see at all so if you have some textures with such path – FIX it!
2. Check read write permissions from all nodes
You can use software like teamviewer to access nodes from main workstation. So lets see one example how to check permissions. Go to one of your nodes and open Run dialog then write path to project folder where textures are located in my case it’s something like Start – Run ” //alphapc/projects/exampleproject/ ”
Then go in sceneasets/images folder and try to copy some file there from render node, and then delete it. If you can’t then it’s obviously that you have no permissions to access this folder from render node and that’s why it can’t see textures and some buckets in render are without textures.Fix shared project folder’s permissions .
If you need more explanation on this just ask here or Eric via skype and ill try to explain more.
Hope this helps!
June 25, 2015 at 4:15 am #6849hellraiser
ModeratorYes missing assets transfer also helps, I just like to work clean and set up all paths correctly all the way from beginning 😉
There is only one disatvantage for asset transfer, sometimes i’m having very huge scene with very large textures and imagine that all this stuff is transfered over network to some amount of nodes. In my case i have small HDD on nodes and that is problem for me. -
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