HomeForumsPlugins / ScriptsVray 3.6 for 3dsMax 2018-2013 Hybrid Rendering Technology

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    I’m soooo excited to update my computers. Amazing that it is offered free too. Thank you thank you thank you!


    I am very very very excited to update my computers…..Thank you to everyone involved!


    V-Ray 3.60.04 for 3ds Max is available for buyers

    Hi, there is a new build of V-Ray for 3ds Max released with more fixes, you can find it in the downloads. The changelog follows:

    Build 3.60.04 (official) (17 November 2017)

    Modified features:
    (*) V-Ray: The V-Ray log file should contain information on the V-Ray plugins that are loaded;
    (*) V-Ray: More user-friendly licensing error messages;
    (*) V-Ray GPU: Support for V-Ray Dirt “Consider same object only”;
    (*) VFB: Add checkbox to keep the aspect ratio of the VFB background image;

    Bug fixes:
    (*) V-Ray: Caustics on motion-blurred objects may be blurred incorrectly;
    (*) V-Ray: Color corrections should not be applied to certain render elements;
    (*) V-Ray: Crash if license is missing during saving scene;
    (*) V-Ray: Crash on rendering consecutive frames when rendering within an Windows service;
    (*) V-Ray: Crash with matte objects, GI and diffuse materials;
    (*) V-Ray: Deactivate VRayDenoiser when rendering without memory frame buffer;
    (*) V-Ray: Holes in unfiltered zdepth pass with Golaem crowds;
    (*) V-Ray: Issues with specific IES lights profiles with orientation and symmetry;
    (*) V-Ray: Missing Brazilian Portuguese localization defaults for 3ds Max 2018;
    (*) V-Ray: Reflect on back is ignored when brdf type is GGX and glossiness is less than 1.0;
    (*) V-Ray: Render setting are not printed properly in vraylog.txt;
    (*) V-Ray: Some controls in the UI of materials and textures have darker background in 3ds Max 2017 and later;
    (*) V-Ray: When quiet mode is on – don’t display messages about exceptions;
    (*) V-Ray IPR: 3ds Max crash with empty VRayScene object in IPR;
    (*) V-Ray IPR: 3ds Max crash when VRayScene with override material is selected for mesh light creation;
    (*) V-Ray IPR: Crash when copying VRayLights with a texture;
    (*) V-Ray RT: “fire_opacity_mode” parameter isn’t exported to .vrscenes by VRayVolumeGrid;
    (*) V-Ray RT: Add missing modes to VRaySamplerInfo render element;
    (*) V-Ray RT: Alpha as Gray for the RGB Channel Output of the bitmap node is ignored;
    (*) V-Ray RT: Displacement map in VRayMtl is making the VRayPlane invisible;
    (*) V-Ray RT: Region render warning pops up while DR is disabled;
    (*) V-Ray RT: SamplerInfo render element should not affect sampling;
    (*) V-Ray RT: Wrong “Relative to bbox” displacement;
    (*) V-Ray RT: Wrong region rendering in loaded scene with saved region;
    (*) V-Ray GPU: Crash with specific scene with clipped geometry;
    (*) V-Ray GPU: Crash when rendering a scene with Composite texmap;
    (*) V-Ray GPU: Graphic driver stops responding on a specific scene using CUDA and freeze 3ds Max;
    (*) V-Ray GPU: Wrong screen mapping for textures assigned to the Environment slot;
    (*) VFB: Compare V-Ray Settings VFB option fails to compare some parameters lately;
    (*) VFB: Copy to clipboard should copy the final corrected image with the background;
    (*) VFB: Glare lens effect is not applied if OCL initialization fails during hardware accelerated lens effects;
    (*) VFB: The VFB should respect the EXR data window (ROI) for VFB Background image;
    (*) VFB: Wrong exposure applied with saved settings;
    (*) VRayFur: 3ds Max crash after undo creation from the panel;
    (*) VRayHairFarmMod: Material diffuse texmap is not rendered on Hair Farm hair;
    (*) VRayInstancer: Wrong motion blur when using PRT Source objects for particle source;
    (*) VRayLight: Some irrelevant options of the Dome light must be greyed out;
    (*) VRayMDLMtl: Artifacts with normal bump;
    (*) VRayMDLMtl: Crash when default texture files are not found;
    (*) VRayMDLMtl: Fix bump normal modification for GGX;
    (*) VRayMDLMtl: Incorrect rendering of vMaterials\Design\Plastic\Transparent.mdl;
    (*) VRayMDLMtl: Incorrect rendering of with vMaterials\Design\Gems\tourmaline.mdl;
    (*) VRayNormalMap: Incorrect result with displacement;
    (*) VRayOSLMtl/VRayOSLTex: Crash when entering a string in a string tweak;
    (*) VRayOSLMtl/VRayOSLTex: Wrong render of VRayOSLMtl with sub-texmaps in scene with both OSL materials and texmaps present;
    (*) VRayToon: outline bordering different elements of the same object is rendered differently in V-Ray RT;
    (*) VRayTriplanarTex: Artifacts appear when rendering noisy bitmap texture used for bump;
    (*) VRayVolumeGrid: Keyed Playback Mode parameter doesn’t render as expected during sequence render;
    (*) VRayVolumeGrid: After loading a cache or simulating, CPU usage remains high on machines with many threads;
    (*) V-Ray Light Lister: Error appears on Refresh after undo creation of light instance;

    Unfortunately the issue with the freezing VFB discussed here: https://forums.chaosgroup.com/forum/…-3-6-vfb-hangs
    is not fixed yet. We are working with Autodesk to figure out exactly what happens.


    Thank you CGIcommunity for vray 3.60.04. Unstoppable!


    Thanks Cgicommunity one more time Vray 3.60.04 for 3dsMax 2018-2013. Unstopables!!! 😉


    Thanks CGI guys for 3.60.04 free update GREAT!!!!

    • This reply was modified 3 years, 4 months ago by kickass.
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